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 Waves of Memory 

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Description:

Waves of Memory is a 2D platformer, following the journey of a disoriented Sea Bunny who has lost all memory of their powers and capabilities. Taking place in an underwater, shipwrecked kingdom, Waves of Memory is an adventurous game that encourages the use of reasoning and tactics. Ultimately leaving the player questioning what is evil or good, and is everything as it seems.

Production Info:

Production Dates: May 2020 - June 2020

Team Size: 3 Members

Engine: Phaser

Platform: PC 

My Roles 

Narrative, Storyboard and Concept Artist, Sound Designer, UI Designer

My responsibilities included:​​

  • Creating storyboard concepts to illustrate the narrative of the game

  • Developing the storyline for the game, along with the dialog and collectable item's text elements used in-game to introduce the narrative to the player

  • Animating the opening cutscene, and the end game dialog and closing scene

  • Designing character concept art for the main character and NPCs, to provide reference for the 2D artist when creating assets

  • Producing sound effects and ambiance music to assist with player immersion 

  • Assisting the team with task management 

  • Developing in-game UI elements that complimented the art style and narrative

  • Collaborating with the team to develop the intended gameplay and level designs

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Production Reflection

 What was Successful 

  • The level of trust and communication was high during production

  • We succeeded in making a light-hearted platforming game, completely remote

  • We were able to easily distribute and support each other with our tasks

  • Our organization and meeting schedule was solid and productive

 What were our Setbacks 

  • We weren't able to playtest our game that much - and this would have been useful when determining the difficulty progression for the levels in-game

 Production Takeaways 

  • This was a super fun game to develop, and was a great first step into developing a larger scaled game

  • Developing a production plan and setting milestones are useful when working on a collaborative game development

  • I found a growing interest in working purely in pre-production, contributing concept art or working as a Producer

Asset Gallery
 Cutscene Draft and Narrative 
 Concept Art 
 Final UI 
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