
9to5: An Endless Quitter
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Description:
9to5: An Endless Quitter is an endless runner about a business man on a mission to quit his job... but it seems he will never find the chance to escape the office.
Production Info:
Production Dates: April 2020 - May 2020
Team Size: 3 Members
Engine: Phaser
Platform: PC
My Roles
Storyboard and Concept Artist, UI Artist, Sound Designer
My responsibilities included:
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Creating storyboard concepts and the final animated opening cutscene
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Designing character concept art for the main character and NPCs to establish the stylistic direction for the 2D artist
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Producing sound effects and ambiance music to assist with player immersion
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Assisting in the developing of a task management system
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Developing in-game UI elements that complimented the art style and narrative
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Collaborating with the entire team to develop the narrative and intended gameplay

Production Reflection
What was Successful
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We accomplished our goal of creating an endless runner, within a short period of time and fully remote
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We had great communication and constantly met up to give updates on our contributions for the game
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We easily divided and tackled tasks, while also offering support for every aspect of the game's development
What were our Setbacks
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This was the entire team's first time making a game remotely, so we went through an overall adjustment finding the best forms of communication and tracking methods at first
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Developing a meeting schedule where everyone was available took us some time to solidify
Personal Takeaways
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Great communication across different departments increases ease during the development process
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Having a reliable tracking system for a team is extremely important and useful
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I enjoyed the organization and pre-production aspects that go into game design